Pokemon red adventures rom hack
You can also travel to other regions including Kanto, Johto, Hoenn, and Sinnoh. This hack features a completely new story in the Zhery region. It is a GBA hack based on the Emerald version, but its DS version based on Pokemon Platinum is also under development. Pokemon Light Platinum version is the most popular and widely recommend ROM hack. It is a perfect GBA ROM hack with little to no bugs and a great post-game.ĭownload it from here. The graphic pallets are also completely overhauled. You will find new music, events, a day & night system, and many other new things. The evolutionary mechanism is also revamped. You can find all the 493 Pokemon in the wild. It also has Pokemon from the 4th and 5th Generations available. This GBA hack features a completely new storyline in a new region with new friends, opponents, trainers, Gyms, and Pokemon. Pokemon Flora Sky is my personal favorite ROM hack based on the Emerald version. Remember that you will need a GBA or DS Emulator to run them. So, here are the best Pokemon GBA & NDS ROM hacks that you must play this year. Some of them also offer new Pokemons (called Fakemons). You can find all the Pokemons in the wild, new palettes, new regions, new music, and a complete overhaul of the story. It is just like playing a whole different Pokemon game. There are countless new things you can get with them. The Pokemon ROM hacks are a solution to all of this. There are limited Pokemon availability, complex evolutionary mechanisms, and a bland storyline.
#POKEMON RED ADVENTURES ROM HACK UPDATE#
Or Well, or code the prefetch abort handler to read the source aborted PC, and let it prefetch abort and run code cave and restore to an upcoming possible abort PC address and update the offsets (that should speed up things).However, the original game versions come with a lot of restrictions, limited features, and very little freedom.So in this case if the current code runs from within the 0x08000000, the PC address must be subsequently relocated to a new code cave if memory is unmapped.
#POKEMON RED ADVENTURES ROM HACK PATCH#
Save stack, read registers scope, if 0x08000000 then patch and relocate code, jump to codecave, execute code cave, before jumping to restore code, decide if the upcoming PC runs from unmapped area, and decide wether jump to new code cave (and update global offsets), or simply restore and execute (which means patching PC) and updating the code cave stuff.Īnd there is a way to know if a relative branch takes place, because relative branches are calculated within the current PC offset, +- an inmediate value, a RD or a branch with link (constructed new address). How would you resolve a branch from 0x02040000 (gba rom 0x08000000) to 0x03000000 (gba rom 0x08FC0000, but also iwram) then? You can't know if it was a relative branch or not. And normally code that goes to 0x03000000 or 0x02000000 or others will run in there, same for static code within these areas. And the prefetch abort will raise the exception if any inmediate, rd or branch with link.Īs long as you keep these two offsets, and identify when LDR pc,=NxNNNNNNNN and branches within the GBA ROM map take place, code should be patched to run within a code cave. Then if a new code cave is reloaded, both the global and the code cave size - current code cave offset should be added and used to relocate the upcoming code cave.Īnd third, the offsets are hardcoded in the GBA ROM, and these point to 0x08000000 onwards. That one should be added to the new relocated code within the new code cave. So for code caves you need to keep both (above) offsets, and for the prefetch exception, keep the current offset from the current code cave - the global offset. Second, the prefetch abort will raise exceptions if the memory resolved in the prefetcher unit is not mapped. So you need to keep track of the current relative offset from within the code cave, and the global offset (the gba map it's supposed to).